Kino AI (YC S23) – AI 媒体管理器和视频编辑器

2 分•作者: lukeigel•大约 23 小时前
大家好,我是 Luke,来自 Kino (<a href="https://kino.ai">https://kino.ai</a>)。Kino 能够帮助您和您的团队利用代理(agents)制作出色的视频。素材和资产的存储、强大的视频编辑器以及供团队成员审阅的链接都集成在一个平台中。您的同事和 Codex / Claude Code 可以在同一个时间线上协作,所有审阅笔记和素材都集中在一处。您可以在 <a href="https://kino.ai/walkthrough-video">https://kino.ai/walkthrough-video</a> 观看基本概述,并在 <a href="https://kino.ai/launch-video">https://kino.ai/launch-video</a> 观看我们完全使用 Kino 制作的发布视频。 Opus 5.5 现在可以编辑视频并制作出色的动态图形。但使用原始的代理(agent harness),您需要用文字或一次性的 UI 来描述细微的编辑,无法引用跨设备共享的素材,并且来自同事的反馈会以 Slack 截图的形式出现。 Kino 是代码优先的。所有编辑、动态图形、时间线元素的拖拽、团队成员的评论以及所有 3D 场景都以代码形式呈现,基于 Remotion 构建。这很难做到完美,因为我们发现自己为 React 构建了一个所见即所得的编辑器,然后将其转化为视频编辑器。在制作我们的发布视频时,我让 Claude-with-Kino 找到一个 macOS Leopard 的安装盘,并以此为灵感重新设计了整个视频的风格。 Kino 还支持完全协作和实时性,因此您可以看到同事的光标以及他们当前正在观看的时间线部分。在制作我们的发布视频时,有 5 个以上的代理同时编辑时间线,而我的朋友 Donald 则让他的团队在时间线的稍后部分进行工作。Donald 指派一个代理进行 rotoscoping 以完成我们的视觉效果,我则通过我们的 LUT 支持让一个 LLM 对所有媒体进行色彩分级,同时我们两人都在不断地对时间线进行微调。 为了让这个代码优先的编辑器能够处理视频素材,所有内容都会被转录、嵌入、描述并进行面部识别。您可以在本地拖入素材后进行预览,但我们会上传一个低分辨率的代理,以便您的同事和云端推理能够看到它。这种本地预览加上自定义专业媒体解码器意味着您可以将来自新 iPhone 的 250GB ProRes 剪辑直接拖入您的 Kino 时间线。我们为 ProRes、BRAW、R3D 等专业编解码器构建了自定义解码器(请参阅我非常成功的九点 HN 帖子 <a href="https://news.ycombinator.com/item?id=50198052">https://news.ycombinator.com/item?id=50198052</a>)。如果没有 WebCodecs 和 Mediabunny 等库,我们现在获得的性能是无法实现的。 我从小就制作 YouTube 视频,在麻省理工学院读本科期间,我联合导演了一部关于我校历史和美国技术发展的 3.5 小时档案素材纪录片(<a href="https://regressions.net" rel="nofollow">https://regressions.net</a>)。其中大部分工作是记录素材、管理硬盘、手动同步 Premiere 项目状态以及在电子表格中规划我们的电影。 我们于 2023 年首次发布时宣称 Kino 是“硅谷遇上好莱坞”。但更像是好莱坞的 Palantir;我们为《幸存者》和 A24 的《怒呛人生》等节目运行定制的本地 Kino 部署,并配备我们的前线工程师团队。这很令人兴奋,但感觉是改进全球视频编辑最慢的方式。受限于 Avid Media Composer 和严格的影业安全规定,我们无法接触前沿模型,也无法让编辑器的速度提升 10 倍以上。因此,在 2025 年,我们重建了 Kino,使其成为一个真正的编辑器,并押注于“编码即编辑”。 Kino 中的一切都有一个 URL:项目、剪辑、素材、评论和回复,甚至是一个单独的帧以及绘制它的代码行。项目和媒体集中在一处,并且一切都可寻址,这意味着您的代理和团队拥有一个单一的、可编辑的视频制作真相来源。在更低的层面上,我现在不断地将 Kino 链接粘贴到我的代理中,无论是确保 Codex 确切知道我指的是哪个时间线项目(在成千上万个中),还是哪个同事的评论需要修复。 我们有团队在 Kino 中管理他们整个公司的媒体,每天启动代理制作新视频,然后使用审阅链接来标记问题。一位创始人通过这种方式发布广告:每天他使用 Kino 的 YouTube 支持来查找他允许使用的 B-roll 素材,进行编辑,他的联合创始人留下评论,例如“我们需要使用这个剪辑”,然后他的代理就可以应用这些评论。全职电影制作人也在使用 Kino。他们倾向于类似于“toxenmaxxer”的软件开发者,有 15 个以上的代理迭代同一个项目,每个代理都信任 Kino 作为时间线状态、图形、媒体等一切的真相来源。 完整的编辑器是免费的,包括无限的导入和导出、实时协作以及为您自己的代理提供 MCP 访问权限。Pro 版本是每月每位编辑 25 美元,增加了无限的 MCP 工具调用、共享链接、更多存储空间、YouTube 搜索以及与团队一起编辑的能力。您可以在 <a href="https://kino.ai">https://kino.ai</a> 下载。我们尚未发布纯网页版的 Kino,目前仅支持 Electron。 如果您自己制作视频,如果您有 ProRes 媒体并想尝试挑战 Kino,如果您有旧的视频编辑器项目需要导入,或者您想为您的公司制作更多内容,我们很乐意听听 Kino 对您来说效果如何。
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Hi HN! I&#x27;m Luke from Kino (<a href="https:&#x2F;&#x2F;kino.ai">https:&#x2F;&#x2F;kino.ai</a>). Kino lets you make great videos with your agents and your teammates. Storage of footage and assets, a rich video editor, and review links for teammates are all bundled into one. Your colleagues and Codex &#x2F; Claude Code can work on the same timeline with review notes and footage all in one place. See a basic overview at <a href="https:&#x2F;&#x2F;kino.ai&#x2F;walkthrough-video">https:&#x2F;&#x2F;kino.ai&#x2F;walkthrough-video</a> and our launch video (made entirely with Kino!) at <a href="https:&#x2F;&#x2F;kino.ai&#x2F;launch-video">https:&#x2F;&#x2F;kino.ai&#x2F;launch-video</a><p>Opus 5.5 can edit videos and make great motion graphics now. But with a raw agent harness, you need to describe tiny edits either in words or in quick one-off UIs, you can’t refer to footage shared across your devices, and feedback from teammates comes as screenshots on Slack.<p>Kino is code-first. All editing, all motion graphics, all dragging of timeline items around, all teammate comments, and all 3D scenes are expressed as code, built on Remotion. This was hard to get right, as we found ourselves building a what-you-see-is-what-you-get editor for React, which we then turned into a video editor. For our launch video I told Claude-with-Kino to find a macOS Leopard install disk and reskin our whole video to match.<p>Kino is also fully collaborative and real-time, so you can see your teammates&#x27; cursors and exactly which part of the timeline they’re currently watching. For our launch video I had 5+ agents editing the timeline concurrently while my friend Donald had his swarm working a few minutes further down. Donald had one agent rotoscoping to make our visual effects work, I had an LLM color grading all media via our LUT support, and we both made tiny tweaks to the timeline along the way.<p>To make this code-first editor work with video footage, everything gets transcribed, embedded, described, and face-detected. You can scrub your footage locally after you drag it in, but we upload a low-res proxy so your teammates and cloud inference can see it. This local scrubbing plus custom pro media decoders means you can drag a 250GB ProRes clip from your new iPhone right into your Kino timeline. We built custom decoders for professional codecs such as ProRes, BRAW, R3D, and more (see my extremely successful nine point HN post <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=50198052">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=50198052</a>). None of the performance we’re getting would have been possible before WebCodecs and libraries like Mediabunny.<p>I grew up making YouTube videos, and during my undergrad at MIT I co-directed a 3.5 hour archival footage documentary on the history of my school and technological development in America (<a href="https:&#x2F;&#x2F;regressions.net" rel="nofollow">https:&#x2F;&#x2F;regressions.net</a>). Much of the work was logging footage, managing hard drives, manually syncing Premiere project state, and planning our movie in a spreadsheet.<p>Our first launch in 2023 proclaimed that Kino was &quot;Silicon Valley meets Hollywood.&quot; It was more like Palantir for Hollywood; we ran bespoke on-prem Kino deployments with our team of forward deployed engineers on shows like Survivor and A24&#x27;s Beef. It was a rush, but it felt like the slowest way to improve video editing for the whole world. Bound by the Avid Media Composer and strict studio security rules, we couldn&#x27;t touch frontier models, and we couldn&#x27;t make editors &gt;10x faster. So in 2025, we rebuilt Kino as a true editor, and we took a bet on coding-as-editing.<p>Everything in Kino has a URL: projects, clips, footage, comments and replies, even a single frame and the line of code that draws it. Projects and media living in one place and everything being addressable means that your agents and team have a single, editable source of truth for video production. At a lower level, I now paste Kino links into my agent constantly, whether it’s making sure Codex knows exactly which timeline item (among thousands) I am referring to or which teammate’s comment needs fixing.<p>We have teams managing their whole company’s media in Kino, spinning up agents to make new videos every day, then using review links to flag issues. One founder ships ads like this: each day he uses Kino&#x27;s YouTube support to find b-roll he is allowed to use, he edits something, his co-founder leaves notes such as “we need to use this clip instead” and his agent can then apply them. Full-time filmmakers are also using Kino. They tend to resemble “toxenmaxxer” software developers, where 15+ agents iterate on a single project, each trusting Kino as the source of truth for timeline state, graphics, media, everything.<p>The full editor is free, including unlimited imports and exports, real-time collaboration and MCP access for your own agent. Pro is $25 per editor per month and adds unlimited MCP tool calls, share links, more storage, YouTube search, and the ability to edit alongside your team. You can download it at <a href="https:&#x2F;&#x2F;kino.ai">https:&#x2F;&#x2F;kino.ai</a>. We have not yet released Kino for the pure web browser, just Electron for now.<p>If you make videos personally, if you have ProRes media and you want to try to break Kino, if you have legacy video editor projects to bring in, or if you want to make more content for your company, we&#x27;d love to hear how Kino works for you.