问 HN:我自掏腰包做了游戏开发。如何让停滞的项目起死回生?

2 分•作者: pixelbyindex•2 个月前
在过去的一年里,我为一个个人多人游戏项目投入了一笔不小的资金。我构思了这个想法直到它成型,然后外包给了一个海外开发团队,花费了数月时间进行迭代开发。不幸的是,在项目仍处于预 alpha 阶段时,这家外包公司倒闭了。 在这种情况下,我应该如何重新审视我的问题空间并继续前进?游戏开发与某些行业不同,因为投资在前期投入巨大,这使得在构建最小可行产品(MVP)的同时很难开始产生收入。 我坚信这个项目本身,它已经展现出潜力。这款游戏是一款在线对战游戏,我目前拥有的是一个(粗糙的)可玩演示版本,带有占位符美术。 从职业角度来看,我是一名开发者,所以我可以自己继续开发,尽管这涉及到比软件开发本身更多的工作。其中包含了大量的 2D/3D 美术、音效、音乐、网络、UI、新手引导、测试等等。如果不受时间限制,我很乐意投入所有这些工作,但我试图保持现实。 要实现一个生产级别的 MVP,我仍然需要: - 生产级别的图形和音效 - 使游戏脱颖而出的最后 20% 的打磨 - 为上述内容提供更多预算 思考了一下,我想到以下几个选项: - 自己完成游戏(可能需要几年?) - 缩小范围,完全转向其他东西? - 开源这个概念 有没有办法将这个问题分解成更小的部分,从而能够产生某种形式的收入并重新点燃这个项目?有没有人经历过类似的经历可以提供一些经验?
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Over the last year I spent a sizable sum on a personal multiplayer game project. I designed the idea until it was ready, contracted an offshore dev team, spent several months iterating on the production and then had the unfortunate luck to have the contracting company go out of business while the project was still in a pre alpha stage.<p>How should I rethink my problem space and move forward in this situation? Game dev is different from some trades in the sense that investment is heavily front loaded, which makes it difficult to start bringing in revenue while you’re still building out the MVP.<p>I firmly believe in the project itself, it already shows promise. The game is an online battle game, and what I currently have is a (rough) playable demo with placeholder art.<p>Professionally, I’m a dev, so I could keep building it myself, although it involves much more than just software hours. There is a huge amount of work that includes 2D&#x2F;3D art, sound, music, networking, UI, onboarding, testing, etc. Without time constraints I would love to work on all of it, but I am trying to remain realistic.<p>For a production grade MVP I would still need: - production grade graphics and sound - that final 20% polish that it takes to make a game - more budget for the above<p>Thinking a bit brings me to these options: - finish the game myself (a few years?) - reduce the scope down into something else altogether? - open-source the concept<p>Is there a way I can break this into smaller problems that will allow some form of revenue to come in and reignite the project? Has anyone been through a similar experience that could offer some wisdom?