快速反馈循环是关键
2 分•作者: skyglider•4 个月前
我一直在思考“室内五人制足球效应”——即巴西足球运动员如何通过一种限制性的、每队五人的小场地比赛,然后过渡到每队十一人的全场比赛,从而发展出卓越的技能。我的理解是,这种限制是为了让最重要的、最难的技能在快速、即时的反馈循环中得到训练。
当我将其应用于构建东西时,我意识到很多时候人们倾向于过分看重性能和美学。大多数人还没有达到需要担心这些事情的程度。它们并不是瓶颈。你可以先用 Bootstrap 来处理美学问题,以后再担心原创性。我可能很愚蠢,但 Python + Quart + Sqlite(使用 aiosqlite)+ HTML/CSS/HTMX/以及任何你需要的 JavaScript 似乎已经足够了(至少对于 SaaS 来说)。
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I've been thinking about the futsal effect - which is how Brazilian footballers developed superior skills through a constrained small-sided game with 5 on each side, then moving onto a full football game with 11 on each side. My understanding is the constraints are designed such that the most important and difficult skills are trained in a fast, immediate feedback loop.<p>When I apply it to building stuff I've realised a lot of the time there's a tendency to put too much weight on things like performance and aesthetics. Most people don't reach the point of needing to worry about those things. They're not the bottleneck. You can just use bootstrap for aesthetics and worry about being original later. I could be stupid but Python + Quart + Sqlite(with aiosqlite) + HTML/CSS/HTMX/ and whatever necessary javascript you need seems enough (at least for SaaS).