快速反馈循环是关键

2 分•作者: skyglider•4 个月前
我一直在思考“室内五人制足球效应”——即巴西足球运动员如何通过一种限制性的、每队五人的小场地比赛,然后过渡到每队十一人的全场比赛,从而发展出卓越的技能。我的理解是,这种限制是为了让最重要的、最难的技能在快速、即时的反馈循环中得到训练。 当我将其应用于构建东西时,我意识到很多时候人们倾向于过分看重性能和美学。大多数人还没有达到需要担心这些事情的程度。它们并不是瓶颈。你可以先用 Bootstrap 来处理美学问题,以后再担心原创性。我可能很愚蠢,但 Python + Quart + Sqlite(使用 aiosqlite)+ HTML/CSS/HTMX/以及任何你需要的 JavaScript 似乎已经足够了(至少对于 SaaS 来说)。
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I&#x27;ve been thinking about the futsal effect - which is how Brazilian footballers developed superior skills through a constrained small-sided game with 5 on each side, then moving onto a full football game with 11 on each side. My understanding is the constraints are designed such that the most important and difficult skills are trained in a fast, immediate feedback loop.<p>When I apply it to building stuff I&#x27;ve realised a lot of the time there&#x27;s a tendency to put too much weight on things like performance and aesthetics. Most people don&#x27;t reach the point of needing to worry about those things. They&#x27;re not the bottleneck. You can just use bootstrap for aesthetics and worry about being original later. I could be stupid but Python + Quart + Sqlite(with aiosqlite) + HTML&#x2F;CSS&#x2F;HTMX&#x2F; and whatever necessary javascript you need seems enough (at least for SaaS).