HN 提问:Fable 在设计方面,究竟好了多少?

1作者: thatxliner6 天前
各位 Hacker News 的朋友们: 我们都知道 Claude Fable 的出现和流行。在 X/Twitter 上,我看到了很多关于它在 UI、设计和游戏开发方面强大新能力的讨论。 然而,我怀疑其中很多能力可能只是因为我们之前没有尝试过用 Claude Opus 4.8 来实现。 例如,我经常看到的 Three.js 场景:我觉得只要多花一点精力,多一些提示词,用 Opus 4.8 也能实现。比如,虽然 Fable 为我的着陆页 https://quillium.bryanhu.com/ 创建了纸飞机,但我设法让 Opus 创造了烟雾效果,灵感来自 https://x.com/hayashimon1/status/2064658158698782873(这个效果也是 Fable 创建的)。 我怀疑很多这些能力是因为 Fable 的“不懈主动性”? 大家怎么看?
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Hi Hacker News. We all know about the coming and going of Claude Fable. On X&#x2F;Twitter, I have been seeing a lot of discourse about the great new capabilities it has, specifically for UI and design and game development.<p>However, I suspect a lot of this is really just because we have never tried to attempt this with Claude Opus 4.8.<p>For example, the Three.js scenes I keep on seeing: I feel like they could have been attempted with Opus 4.8 with just a bit more effort and prompting? For example, while Fable created the paper airplanes for my landing page https:&#x2F;&#x2F;quillium.bryanhu.com&#x2F; I managed to get Opus to create the smoke effect, inspired by https:&#x2F;&#x2F;x.com&#x2F;hayashimon1&#x2F;status&#x2F;2064658158698782873 (which was created by Fable)<p>I suspect a lot of these capabilities are because of how &quot;relentlessly proactive&quot; Fable is??<p>What do you guys think?