Rimworld(以及即将推出的 Factorio)的开源 AI 模组制作工具

1作者: lebek2 个月前
大家好, 我是一名独立游戏开发者,也是《边缘世界》的粉丝。过去一个月,我一直在开发一个使用 AI 构建和修复《边缘世界》模组的新工具:https://modmixer.com/ Modmixer 会反编译并索引你所有的游戏/DLC 源代码,这样模型就能轻松理解它(而且成本不像 Claude 那么高!),它还会启动游戏,填充调试面板,并监控游戏日志中的错误。当出现错误时,它会自动修复并重新启动游戏。总的来说,我认为通过使用 AI,我们可以构建比不用 AI 更强大、性能更好、兼容性更广泛的模组。 也就是说,它仍然需要一个真正关心制作出好东西的“驱动者”。Modmixer 无法解决创造力问题,它无法玩游戏来测试模组,它无法进行游戏设计,也无法调整数值直到它们感觉恰到好处。这些都得你自己来做! 该项目是开源的,采用 MIT 许可证。这是 GitHub 仓库:https://github.com/lebek/modmixer 我很高兴看到更多玩家能够为他们玩的游戏制作模组。这将变得非常容易,以至于为自己/朋友构建一个模组将成为一件很平常的事情。 请告诉我你的想法,或者加入我们的 Discord,我们只有 4 个人:https://discord.com/invite/54QhJeNvFy
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Hi everyone,<p>I&#x27;m an indie game developer and Rimworld fan. For the past month I&#x27;ve been working on a new tool for building &amp; fixing Rimworld mods using AI: https:&#x2F;&#x2F;modmixer.com&#x2F;<p>Modmixer decompiles &amp; indexes all your game&#x2F;DLC source code so the model can easily understand it (without costing as much as Claude!), it also launches the game, populates the debug palette, and monitors game logs for errors. When errors arrive it fixes them automatically and relaunches the game. Overall I think we can build mods that are MORE robust and performant and widely compatible by using AI than without.<p>That said, it still requires a &quot;driver&quot; who actually cares about making something decent. Modmixer can&#x27;t solve creativity, it can&#x27;t play the game to test the mod, it can&#x27;t do game design, it can&#x27;t tweak values until they feel just right. You still have to do all that!<p>The project is open-source &#x2F; MIT License. Here&#x27;s the github repo: https:&#x2F;&#x2F;github.com&#x2F;lebek&#x2F;modmixer<p>I&#x27;m excited about a lot more players being able to mod the games they play. It&#x27;s going to get so easy that building a mod just for yourself&#x2F;your friends will be a normal thing to do.<p>Let me know what you think, or join us in Discord, there are only 4 of us : https:&#x2F;&#x2F;discord.com&#x2F;invite&#x2F;54QhJeNvFy