Show HN:我用原生 JavaScript 打造了一款复古生存 RPG

1作者: jasonkester大约 9 小时前
我正在开发一款生存制作类角色扮演游戏,就像你在 80 年代用 Apple II 玩的那种。你可以把它想象成《英灵神殿》的游戏玩法,塞进了老版《创世纪》游戏那种基于格子的用户界面里。<p>它有一个程序生成的开放世界,里面有城镇和可以交谈的 NPC,你会在现代生存游戏中看到的所有资源收集、采矿、制作等内容,以及一些老派的地牢探险。<p>过去几个月里,我断断续续地一直在开发它。目前已经完成了青铜时代的内容(用《英灵神殿》的标准来说)。 告诉我你的想法吧!<p><a href="https:&#x2F;&#x2F;stravaeger.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;stravaeger.com&#x2F;</a>
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I&#x27;m working on the Survival Crafting RPG that you would have played on your Apple II back in the &#x27;80s. You can think of it as Valheim&#x27;s gameplay crammed into the tile-based UI of the old Ultima games.<p>It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you&#x27;d expect in a modern survival game, and some good old fashioned dungeon crawling to boot.<p>I&#x27;ve been working on it off and on for the last several months. It&#x27;s complete up through the Bronze Age (in Valheim terms). Let me know what you think!<p><a href="https:&#x2F;&#x2F;stravaeger.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;stravaeger.com&#x2F;</a>