Show HN:我用原生 JavaScript 打造了一款复古生存 RPG
1 分•作者: jasonkester•大约 9 小时前
我正在开发一款生存制作类角色扮演游戏,就像你在 80 年代用 Apple II 玩的那种。你可以把它想象成《英灵神殿》的游戏玩法,塞进了老版《创世纪》游戏那种基于格子的用户界面里。<p>它有一个程序生成的开放世界,里面有城镇和可以交谈的 NPC,你会在现代生存游戏中看到的所有资源收集、采矿、制作等内容,以及一些老派的地牢探险。<p>过去几个月里,我断断续续地一直在开发它。目前已经完成了青铜时代的内容(用《英灵神殿》的标准来说)。 告诉我你的想法吧!<p><a href="https://stravaeger.com/" rel="nofollow">https://stravaeger.com/</a>
查看原文
I'm working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s. You can think of it as Valheim's gameplay crammed into the tile-based UI of the old Ultima games.<p>It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot.<p>I've been working on it off and on for the last several months. It's complete up through the Bronze Age (in Valheim terms). Let me know what you think!<p><a href="https://stravaeger.com/" rel="nofollow">https://stravaeger.com/</a>