Ask HN:有人对原生 Qt/C++ 的 Discord 客户端感兴趣吗?

5作者: txtsd4 个月前
我一直在用 C++ 和 Qt 6 构建一个名为 kind(kind 并非 Discord)的第三方跨平台 Discord 客户端。没有 Electron,没有 Web 封装。这是一个真正的原生应用,适用于 Windows、macOS 和 Linux。<p>UI 总是瞬间加载。首次加载时,内容出现的速度与 Discord 的网络响应时间一样。后续加载时,所有内容都来自缓存,并在后台根据 REST 进行验证。它的速度感觉就像打开一个纯文本文件。<p>它比我开始时预期的要更进一步。目前正在运行的功能包括:带有指数退避和重连的网关,带有每路由速率限制的 REST,带有异步读/写的 SQLite 支持的缓存,完整的 Discord 权限解析,以及一个可组合的块渲染器,可以处理每种 Discord 消息类型,包括嵌入、附件、反应、贴纸和组件。它有一个完整的 Markdown 解析器,一个带有内存 LRU 和磁盘持久性的异步图像缓存,一个在重启后仍然有效的未读和静音状态系统,以及 370 个通过的单元和集成测试。<p>语音是一个发布后的问题。Nitro 功能也是如此。<p>除了 Linux 资深用户之外,真的有受众会使用这个吗?我知道这是最痛苦的地方,但我真的很好奇,Windows 用户是否会仅仅因为性能而切换,或者官方客户端在那里已经足够好,以至于这无关紧要。
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I&#x27;ve been building a third-party cross-platform Discord client called kind (kind is not discord) in C++ and Qt 6. No Electron, no web wrapper. A proper native app for Windows, macOS, and Linux.<p>The UI always loads instantly. On first load, things take as long to appear as Discord&#x27;s network responses. On subsequent loads, everything comes from cache and is validated against REST in the background. It feels as fast as opening a plaintext file.<p>It&#x27;s further along than I expected when I started. What&#x27;s working right now: gateway with exponential backoff and reconnect, REST with per-route rate limiting, SQLite-backed cache with async reads&#x2F;writes, full Discord permission resolution, and a composable block renderer that handles every Discord message type including embeds, attachments, reactions, stickers, and components. There&#x27;s a full markdown parser, an async image cache with memory LRU and disk persistence, an unread and mute state system that survives restarts, and 370 passing unit and integration tests.<p>Voice is a post-launch problem. So are Nitro features.<p>Is there actually an audience for this outside of Linux power users? I know that&#x27;s where the pain is most acute, but I&#x27;m genuinely curious whether Windows users would switch for the performance alone or whether the official client is good enough there that it doesn&#x27;t matter.