证明引擎:一个用于 Rust 的数学渲染引擎

3作者: Shmungus5 个月前
Proof Engine 渲染的是数学,而非图形。洛伦兹吸引子之所以看起来像洛伦兹吸引子,是因为粒子实时遵循实际的微分方程。实体由力场维系,并在消亡时溶解成奇异吸引子。音频由乐理合成,而非音频文件。 这并非传统的游戏引擎,而是一个数学即视觉的系统。
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Proof Engine renders mathematics, not graphics. A Lorenz attractor looks like a Lorenz attractor because particles follow the actual differential equations in real time. Entities are held together by force fields and dissolve into strange attractors when they die. Audio is synthesized from music theory, not audio files.<p>This is not a traditional game engine. It is a system where the math IS the visual.<p>https:&#x2F;&#x2F;github.com&#x2F;Mattbusel&#x2F;proof-engine&#x2F;releases&#x2F;tag&#x2F;v0.1.0