Show HN: 用 Codespaces 和 AI 制作了我的第一个安卓游戏,现在正在 AdMob 的审核炼狱中

1作者: apocryphal大约 3 小时前
两个月前,我没有任何移动端开发或发布经验。我想看看是否能仅使用基于浏览器的流程和 AI 辅助来构建并发布一个完整的游戏。<p>流程:<p>完全在 GitHub Codespaces 中构建,使用 AI Copilot。<p>编写了核心网页游戏,然后将其打包成 Android APK/AAB。<p>推送了 100 多个版本来修复边缘情况。<p>通过了 Google Play 审核,没有违反任何政策。<p>这款游戏是一款名为 Bionic Biome 的硬核 2D 平台游戏。为了让“不可能模式”变得可以忍受,我集成了一个奖励 AdMob 广告作为“继续/复活”机制。这是一个可选的生命线,而不是强制弹窗。<p>我遇到的奇怪障碍是:<p>测试广告运行完美。但在生产环境中,AdMob 仪表盘只显示“无数据”,并返回“广告未准备好”。我的核心复活机制实际上被禁用了,因为谷歌的算法在看到足够多的“自然”流量来信任该帐户之前,不会投放真实的广告。<p>这是一个奇怪的心理转变。几周以来,一直是“构建、修复、上传”。现在,AI 代码有效,打包器有效,集成有效,但核心机制却被一个沉默的第三方算法劫持,等待陌生人来玩它。<p>这里有其他人发布了第一个应用程序并遇到了这个 AdMob 冷启动墙吗?你们的第一个实时广告实际填充需要多长时间?<p>如果你想看看一个完全在浏览器中构建的、由 AI 编码、网页打包的游戏在 Android 上的实际表现,请看下面的链接。(没有压力去玩,只是分享技术之旅)。<p><a href="https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.pollitoproductions.bionicbiome">https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.pollitopro...</a>
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Two months ago, I had zero mobile development or publishing experience. I wanted to see if I could build and ship a complete game using only a browser-based workflow and AI assistance.<p>The process:<p>Built entirely in GitHub Codespaces using an AI Copilot.<p>Wrote the core game for the web, then wrapped it into an Android APK&#x2F;AAB.<p>Pushed through 100+ versions to fix edge cases.<p>Passed Google Play review with no policy violations.<p>The game is a tough 2D platformer called Bionic Biome. To make the &quot;impossible mode&quot; bearable, I integrated a rewarded AdMob ad as a Continue&#x2F;Revive mechanic. It’s an opt-in lifeline, not a forced pop-up.<p>Here is the weird hurdle I’ve hit: Test ads worked perfectly. But in production, the AdMob dashboard just says &quot;No data&quot; and returns &quot;Ad not ready.&quot; My core revive mechanic is effectively disabled because Google&#x27;s algorithm won&#x27;t serve real ads until it sees enough &quot;organic&quot; traffic to trust the account.<p>It&#x27;s a strange psychological shift. For weeks it was &quot;build, fix, upload.&quot; Now, the AI code works, the wrapper works, the integration works, but the core mechanic is held hostage by a silent third-party algorithm waiting for strangers to play it.<p>Has anyone else here launched a first app and hit this AdMob cold-start wall? How long did it take for your first live ad to actually fill?<p>If you are curious to see what an AI-coded, web-wrapped game built entirely in a browser actually plays like on Android, the link is below. (No pressure to play, just sharing the technical journey).<p><a href="https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.pollitoproductions.bionicbiome">https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.pollitopro...</a>