NextLiber VRM:在 Unity 运行时之外运行 Unity 项目
2 分•作者: Akito5928•18 天前
我刚刚推出了一个名为 *NextLiber VRM (NLV)* 的概念。<p>这个想法很简单,但很激进:
*在 Unity 运行时 <i>之外</i> 运行 Unity 项目。*<p>Unity 的资源生态系统非常强大,但它的运行时很臃肿、封闭,并且对于企业、教育和研究来说,问题也越来越突出。<p>NextLiber VRM 旨在基于 Java 构建一个 *虚拟运行时机器*,它可以解释 Unity 场景、资源和逻辑——而无需依赖 Unity 的原生运行时。<p>虽然还处于概念阶段,但愿景很清晰:
- 摆脱 Unity 运行时依赖
- 重新定义游戏引擎架构
- 为 Unity 项目构建一个外部执行层<p>GitHub 仓库:
https://github.com/Akito5928/NextLiber-VRM/<p>讨论已开放:
https://github.com/Akito5928/NextLiber-VRM/discussions<p>很想听听大家的想法、批评或疯狂的创意。
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I've just launched a concept called *NextLiber VRM (NLV)*.<p>The idea is simple but radical:
*Running Unity projects <i>outside</i> the Unity runtime.*<p>Unity's asset ecosystem is powerful, but its runtime is heavy, closed, and increasingly problematic for enterprise, education, and research.<p>NextLiber VRM aims to build a *Virtual Runtime Machine* on Java that can interpret Unity scenes, assets, and logic — without relying on Unity's native runtime.<p>Still conceptual, but the vision is clear:
- Liberation from Unity runtime dependency
- Structural redefinition of game engine architecture
- A new execution layer for Unity projects, built externally<p>GitHub repo:
https://github.com/Akito5928/NextLiber-VRM/<p>Discussions are open:
https://github.com/Akito5928/NextLiber-VRM/discussions<p>Would love to hear thoughts, critiques, or wild ideas.