DDD 是一个很棒的调试器——如今,它的现代替代品会是什么样子?
1 分•作者: manux81•21 天前
我一直认为 DDD 在它那个时代是一个出人意料的好调试器。
它让程序执行变得可视化:堆栈、数据和控制流都同时呈现。你可以真正“看到”程序在做什么。
与此同时,它显然是不同时代的产物:
* 单进程
* 大部分是同步代码
* 没有真正的并发或异步概念
* 过时的 UI 和交互模型
如今,我们调试的是非常不同的系统:多线程代码、异步运行时、长时间运行的服务、分布式组件。
然而,大多数调试器在概念上仍然感觉接近 GDB + 步进,只是被包裹在一个更漂亮的 UI 中。
我对其他人如何看待这个问题很感兴趣:
* DDD(或类似的旧工具)中哪些想法仍然有价值?
* “现代 DDD”需要处理当今的软件,需要具备什么?
* 你认为交互式调试仍然是正确的抽象吗?
我主要从设计的角度提问——我自己一直在尝试一些调试器的想法,但我更感兴趣的是听听有经验的工程师今天如何看待这个问题。
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I’ve always thought that DDD was a surprisingly good debugger for its time.
It made program execution feel visible: stacks, data, and control flow were all there at once. You could really “see” what the program was doing.
At the same time, it’s clearly a product of a different era:
– single-process
– mostly synchronous code
– no real notion of concurrency or async
– dated UI and interaction model
Today we debug very different systems: multithreaded code, async runtimes, long-running services, distributed components.
Yet most debuggers still feel conceptually close to GDB + stepping, just wrapped in a nicer UI.
I’m curious how others think about this:
– what ideas from DDD (or similar old tools) are still valuable?
– what would a “modern DDD” need to handle today’s software?
– do you think interactive debugging is still the right abstraction at all?
I’m asking mostly from a design perspective — I’ve been experimenting with some debugger ideas myself, but I’m much more interested in hearing how experienced engineers see this problem today.