软件膨胀问题越来越严重了
5 分•作者: sdrawkcabsti•6 个月前
前几天我看到一个数独游戏——就是那种,你知道,给你几个数字的数独——加载用了 40 秒,玩的时候还让手机过热,时不时地还蹦出广告。真是令人沮丧。这简直就是“屈服于臃肿”的完美写照。现在没人关心效率了,实际上大家都在背道而驰。用臃肿的代码代替真正的编程知识,很多游戏开发者根本没碰过一行代码,也不知道该从何下手。他们只是下载一些臃肿的 API,然后用一个需要 4TB 内存才能运行的引擎(基本上意味着被宠坏的孩子们在用)来制作游戏。我放弃了曾经无比热爱的计算机科学。现在它只是……令人失望,世界竟然变成了这样。非常……非常令人失望。所有潜力都浪费在臃肿、冗余的安全措施和在画出第一个像素之前就想着赚钱上。
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I saw a Sudoku game the other day-SUDOKU you know a few numbers-that took 40 seconds to load, and then caused the phone to overheat while in play, while splashing ads here and there. Its sad. That was the very definition to me of "giving into bloat". Nobody cares about efficiency anymore, and in fact are going in the opposite direction. Substituting bloat for actual programming knowledge, many of these game developers never touched a single ounce of code nor would know how to begin with. Just downloaded some bloaty API and pump out games on an engine that requires 4TB to run (so basically it means spoiled brats are using it) I have given up on computer science which I used to love so much. Anymore its just...disappointing how the world adapted to it. very...very disappointing. All that potential yet it is all wasted on bloat, redundant security and moneygrubbing before the first pixel is ever drawn.