社区对 70 美元的电子游戏有议价能力吗?
1 分•作者: v_Anxiety_v•大约 7 小时前
我一直在思考游戏价格持续上涨的问题,但玩家似乎除了“照买不误”或“跳过”之外,没有太多选择。
我反复思考的是社区已经扮演的角色。Mod、服务器、锦标赛、攻略、Discord 等为游戏增加了大量价值,但这些都是非正式的,而且当游戏消亡时,这些价值也会随之消失。
我想知道是否有办法让社区本身变得更持久,这样玩家就不会感到那么大的压力,需要不断购买新游戏才能保持参与度。
我不是在谈论投资或取代金钱,更像是认可贡献,并将价值保留在社区内部,而不是所有价值都与首发销量挂钩。
这可能是一个愚蠢的想法,或者已经在其他地方解决了,但我很好奇人们认为这种想法会在哪里行不通,或者是否有实际成功的例子。
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<p><pre><code> I’ve been thinking a lot about how game prices keep going up, but players don’t really seem to have many options besides “buy it anyway” or “skip it.”
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What I keep coming back to is the role communities already play. Mods, servers, tournaments, guides, Discords, etc. add a ton of value to games, but its all informal and kind of disappears when a game dies.<p>I’m wondering if there’s a way communities themselves could become more persistent, so players feel less pressure to constantly buy new games just to stay engaged.<p>Not talking about investments or replacing money, more like recognizing contribution and keeping value inside a community instead of everything being tied to launch sales.<p>This might be a dumb idea or already solved somewhere, but I’m curious where people think this kind of falls apart, or if there are examples that actually worked.