布雷森汉姆是如何表示像素网格,从而推导出他的直线绘制算法的?

3作者: shivajikobardan9 个月前
我正在寻找关于Bresenham如何构想像素网格的简洁资料。因为不同的API对像素网格的实现方式各不相同。如果不理解像素网格的基本原理,就无法理解直线绘制算法和圆绘制算法的推导过程。我希望能够从黑客们那里获得一些有价值的见解。
查看原文
I am seeking for a succinct source regarding how did Bresenham's imagined the pixel grids. Because different APIs have different implementations of pixel grid. Without the fundamental understanding of a pixel grid, it is impossible to understand the derivation of line drawing algorithm and circle drawing algorithm. I hope to get some valuable input from hackers.