Ask HN: 特斯拉从 "Godot" 切换到 "虚幻引擎":这算是个 ~爆料吗?
2 分•作者: zepearl•9 个月前
我在许多网站上看到,例如:
* 英语:https://www.theverge.com/news/759016/tesla-in-car-graphics-unreal-engine
* 德语:https://www.golem.de/news/fahrzeugvisualisierung-tesla-soll-wechsel-zur-unreal-engine-planen-2508-199152.html
……特斯拉可能正在从“Godot”引擎切换到“Unreal”引擎。
对于这种切换,是否有任何已知的真正原因?(例如,关于糟糕的支持/糟糕的性能/糟糕的临时定制/糟糕的整体方法/等等……)
原因:我本周刚开始寻找3D引擎(到目前为止的候选者是Godot和Bevy,其他选项待定),这条新闻让我怀疑我是否应该对Godot“更谨慎”……?
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I read on many sites, e.g....<p>* English: https://www.theverge.com/news/759016/tesla-in-car-graphics-unreal-engine<p>* German: https://www.golem.de/news/fahrzeugvisualisierung-tesla-soll-wechsel-zur-unreal-engine-planen-2508-199152.html<p>...that Tesla might be switching from the "Godot"- to the "Unreal"-engine.<p>Are there any REAL reasons known for such a switch? (eg. about bad_support/bad_performance/bad_adhoc_customizations/bad_overall_approach/whatever...)<p>Reason: I just started this week looking for a 3D-engine (candidates so far are Godot & Bevy, other options tbd) and this news made me wonder if I should be "more careful" about Godot... ?