开发了一款“类似Pokemon Go”的应用程序,用于领取预付虚拟卡。

1作者: DropCatch5 个月前
大家好, 我最近推出了一个名为 DropCatch 的项目,很希望得到大家的反馈。 我们会在现实世界的特定区域投放预付虚拟卡。如果你在附近并且手速够快,就可以领取并立即通过 Apple Pay 或 Google Pay 消费。如果错过了,就没了。 每次投放都是: * 限时 * 地理围栏 * 预付(不是贷款,也不是加密货币) * 在区域内的用户之间共享,先到先得。 它基于每周订阅模式运行——用户可以解锁访问本地投放的机会。如果有人一天内领取了多个,他们就会解锁“超级投放模式”——一个可以访问更大额度投放的短暂时间段,竞争更小。 我们正在尝试如何让金融变得由行为驱动,而不是基于余额。 很想听听你们的想法: * 你们会尝试这个吗? * 什么能让它更有价值? * 这个模式说得通吗? 如果你们需要候补名单页面或截图,请告诉我——很乐意私信你们。 谢谢!
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Hey everyone, I recently launched a project called DropCatch and I’d love your feedback.<p>We drop prepaid virtual cards in real-world zones. If you’re nearby and quick, you can claim it and spend it instantly via Apple or Google Pay. If you miss it, it’s gone.<p>Each drop is:<p>Time-limited<p>Geofenced<p>Prepaid (not a loan, not crypto)<p>Shared across users in the area, first-in first-served mechanic.<p>It runs on a weekly subscription — users unlock access to local drops. If someone claims multiple in a day, they unlock “Power Drop Mode” — a short period where they can access bigger drops with less competition.<p>We’re experimenting with how finance can be behavior-driven, not balance-based.<p>Would love your thoughts on:<p>Would you try this?<p>What would make it more valuable?<p>Does the model make sense?<p>Let me know if you want the waitlist page or screenshots — happy to DM it.<p>Thanks!