Show HN: StopAddict – 用经验值和连胜来戒瘾

1作者: skyzouw7 个月前
我开发了 StopAddict,这是一个极简工具,通过将戒瘾过程游戏化来帮助人们戒除瘾症。<p>每天你抵制住瘾症,就能获得经验值(XP)并建立可见的连胜记录,帮助你追踪那些随着时间积累的小胜利。这个想法源于我自己在戒除不良习惯时遇到的困难,我意识到即使是最简单的形式,看到进步也能更容易地保持一致性。<p>这款应用没有干扰,专注于给用户提供清晰的进步感。它目前已经上线,我希望获得以下方面的反馈:<p>– XP/连胜系统是否真的能帮助你保持一致性 – 这种工具的定价策略 – 接触需要这款工具的人群的渠道建议<p>你可以在这里试用:<a href="https:&#x2F;&#x2F;www.stopaddict.net" rel="nofollow">https:&#x2F;&#x2F;www.stopaddict.net</a><p>我很乐意听到你诚实的想法,无论是关于概念、用户体验(UX),还是改进方法,以便它真正帮助人们戒瘾。<p>感谢你的时间!
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I built StopAddict, a minimalist tool that helps people quit addictions by turning the process into a game.<p>Each day you resist your addiction, you earn XP and build a visible streak, helping you track small wins that add up over time. The idea came from struggling to quit bad habits myself and realizing that seeing progress, even in a simple form, made it easier to stay consistent.<p>The app is distraction-free and focused on giving users a clear sense of progress. It’s currently live, and I’m looking to get feedback on:<p>– Whether XP&#x2F;streak systems actually help you stay consistent – Pricing strategies for this kind of tool – Any ideas on channels to reach people who need this<p>You can try it here: <a href="https:&#x2F;&#x2F;www.stopaddict.net" rel="nofollow">https:&#x2F;&#x2F;www.stopaddict.net</a><p>I’d love your honest thoughts, whether it’s on the concept, UX, or ways to improve so it truly helps people quit.<p>Thanks for your time!